#include "include/GlobalGameObj.h"
#include "include/Configuration.h"

void GlobalGameObj::Init(char *config_file)
{
#ifdef _DEBUG_LEVEL_1_
	cout << "GlobalGameObj::Init" << endl;
#endif

	Configuration::Init(config_file);

	model_proxy.Init();

	p_big_buf = new char[BIG_BUF_SIZE];
}

void GlobalGameObj::Exit()
{
	delete [] p_big_buf;
}
